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Jeu des Paquebots Grandes Lignes Francaise de Navigation - Carte B

Date: 1870s
Dimensions:
Overall: 655 mm, 0.7 kg
Display Dimensions: 655 x 995 mm
Medium: Ink on paper
Credit Line: ANMM Collection
Object Name: Board Game Chart
Object No: 00006475
Place Manufactured:France

User Terms

    Description
    A map from the board game 'Jeu des Paquebots'(Game of Cruise Ships) 00006473.

    The map (B) is centred on the Indian Ocean and also shows the Mediterranean and Black Seas and part of the Pacific Ocean. The board game map is titled 'Jeu des Paquebots Grandes Lignes Francaise de Navigation - Carte B' ('Game of Lines French Lines of Navigation - Map B').


    SignificanceA French role in the Pacific begins in the 1760's and concludes with the colonisation of New Caledonia and Tahiti. These and other territories were to be linked culturally and economically to Paris through the shipping company Messageries Maritimes.

    HistoryThis lavish boardgame, with a typical con joining of educational intent and entertainment, displays the sea-routes and world-wide ports by which France and her nineteenth-century colonial empire conducted its maritime life.
    Jeudes Paquebots provides a unique opportunity for an insight into late nineteenth-century family amusement at a time when French maritime endeavours were obviously a matter for national pride and statement, even at the level of juvenilia.
    By the 1880's board games had gained widespread popularity amongst the middle and upper class. With greater leisure time a demand for fun pursuits increased. Not just for enjoyment however, board games played an important educational and moral role.
    Earlier European board games of the 19th century board games had focused on the teaching of rewards for good life choices made whilst playing. A player was rewarded for making the right spiritual decisions and the religious overtones were never far away. Children could be 'taught' through games played at home within the family about actions and consequences. But by the 1880's this view has shifted as the world became smaller and more familiar through commerce, travel and exploration.
    Games based on world geography, particularly colonial outposts, were very popular in countries where national pride was immersed its presence overseas. Decorated with pictures of exotic faraway lands, board game adventures kept children interested whilst they learnt of their countries strength and world position.
    Travel itself had become more affordable and accessible and shipping lines such as Messageriers Maritime were household names. With a growing middle class looking for tokens of new wealth and prestige, board games were easily acquired and acceptable pastimes.

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